Video Game : Too Human (2008)

Details

Project :Video Game : Too Human
My Role: Modeler/Texturing Artist/Level Design
Tools: Max,Photoshop,Zbrush,Unreal Editor

Responsibilities

  • Modeling Assets, Environments, Characters
  • Texturing
  • Level Design

Project Details

I was responsible for creating in game and cinematic assets using 3d studio max, photoshop and Unreal Editor.

My Role and Responsibilities

I was responsible for creating in game and cinematic assets using 3d studio max, photoshop and Unreal Editor.