Jawahar Deep Singh Bhatti
Objective	To develop and contribute in the field of computer graphics for film, tv and video games. 	
Experience	Jul 2010 - Dec2010        Starz Animation	Toronto, ON
Stereoscopic Compositor
§ Modifying final composites to create the Right eye and Left eye renders for stereoscopic 3d using proprietary plugins and fundamental compositing techniques in Fusion.
§	Features :  
     - Gnomeo and Juliet (2011)
Jul 2008 - Jul 2010       Starz Animation	Toronto, ON
Senior Surfacing Artist
§	Texturing characters, props,sets and environments (inorganic/ natural) for a full length cg feature.
§	Troubleshooting shaders and building custom shaders.
§	Troubleshooting compositing and rendering issues within the pipeline
§	Using Maya ,Mudbox , Photoshop and Bodypaint for surfacing assets
§	Features :  
     - Gnomeo and Juliet (2011)
Dec 2006 - Apr 2008        ILM / Lucasfilm	Singapore
Digital Artist
§	Building Digital Assets, developing Tools, Lighting, Live Action Compositing and Rotoscoping for all divisions of Lucasfilm

ILM : Live – Action Compositing
§	Compositing final shots for feature films.
§	Using Apple shake and other proprietary ILM softwares to composite cg elements and live action plates seamlessly for ILM.
§	Features :
- Indiana Jones : Kingdom of the crystal skull  (release 2008)
- Iron Man (release 2008)
ILM : Lighting TD
§	Lighting cg elements for film and creating render passes
§	Using proprietary ILM tools to create render passes for feature film.
§	Features :
- Transformers (2007)
ILM : Rotoscoping
§	Creating complex rotoshapes for compositing
§	Features :
- Indiana Jones 4 : Kingdom of the crystal skull  (release 2008)
- Iron Man (release 2008)
ILM : Modeling
§	3d modeling and texturing assets (Maya / Photoshop)
Lucasarts : Modeling and Texturing
§	3d modeling and texturing assets / environments and vehicles for video games (XBOX 360 / PS3)
§	Modeling Hi-res geometry using maya and surface-sampling normal and occlusion maps .
§	Creating low poly models and unwrapping the geometry. Using the normals and occlusion passes sampled from Hi-res geometry over the low res mesh
§	Texturing using photoshop.
§	Games : Star Wars – Force Unleashed  (release 2008)
April 2006 –Dec 2006      Silicon Knights	St. Catharines, ON
3d Artist
§	3d modeling and texturing for video games (XBOX 360)
§	Using normal mapping techniques to achieve surface detail. Building high poly models in 3d max and Z-brush, and applying them over low poly geometry in Unreal engine 3,using 3dmax uvw tools
§	Modeling and texturing elaborate environments and terrain/ vegetation.
§	Games : Too human  (release 2008)

Oct 2005 –April 2006       Rocket Science VFX	Toronto, ON
3d Artist
§	3d modeling and texturing for full length feature films and television
§	Developing environmental assets for film and tv
§	Rotoscoping and compositing using Discreet Combustion and Apple Shake
Projects:
    - TV/Commercial : Peter Pan’s Neverland (Universal           Studios      Japan)  http://www.usj.co.jp/
-	TV/Series : Discovery 2006, Blueprint for disaster II
Modeling and texturing environments, Sets,Props and Vehicles.
- Film : Dungeon Seige (2006)
Modeling and texturing environmental assets.
Creating accurate real world scale environments based on actual construction blueprints and Light-R scan data.
Photorealistic texturing using photoshop from photo-references and from scratch.
Camera projections and creating set extensions for VFX shots in film.
Sept. 2005 –Oct. 2005	Imax Corporation	Mississauga, ON
Technical Imaging Artist (DMR Dept) at IMAX Corporation (Tantus II Films)
§	Digital Imaging Artist at IMAX– DMR, involved in the digital image restoration and clean-up in the conversion process of 35mm film to 70mm
§	Rotoscoping and compositing using Discreet Combustion and Apple Shake
§	Completed Project: Harry Potter and the Goblet of Fire (Release Date; Nov 18,2005) 
Mar. 2004 onwards	Kuhn Tech. Marketing	Mississauga, ON
 3d Modeler/Animator
§	Create and texture 3d models for technology marketing clients.
§	Create 3d animations for client products
§	Technical 3d Illustrations for trade shows, client brochures, client presentations and commercial print (magazines).	
	Nov. 2003 -Apr 2004 	Fargo Litho Inc      Danforth Ave, ON
 3d Graphics/Multimedia Specialist
§	Create 3d models and related animation content for clients.
§	Manage web layouts and animations 
·	Commercial print and publishing content using Quark Express, Illustrator and Photoshop	
	Aug 2003 – Nov 2003	S.C.I Computer Sol.	Brampton, ON
Web developer / 3d Modeler (Internship)
§ Handling 3d modeling and animation (Using 3d max 5)
§ Compositing (Combustion).
§	 Web designing and Development (Photoshop, Dream weaver, Illustrator ,Image Ready ,Macromedia Flash 5,ASP,Javascript)
§ 	Interactive Multimedia Presentations (Macromedia Director)	
	July 2001 – Dec 2001	IIS Websity	New Delhi, India
Web / Multimedia Designer and Faculty
§ 	Web design and Development (Photoshop, Dream weaver, Illustrator, Image Ready ,Macromedia Flash 5,ASP,Javascript)
§	Design Ads for magazines and brochures
§	Provide graphics design support
§	Develop Web Site architecture
§	Design site appearance
§	Maintain and update databases
§ 	Preparing Interactive multimedia Presentations for companies
Aug 2000 – July 2001	Aptech Microsolutions Ltd.	New Delhi, India
Web / Multimedia Faculty
§ 	Preparing Web Professionals in the field of Multimedia and Web development.
	
Professional Qualifications	Feb 2004	Seneca Col. @ York           North York, ON
§ 	Completed diploma with honours (G.P.A 3.8) in Digital Media Arts(DMA) 
    January 1999	        IIS Websity                      New Delhi, India
§ 	Completed Post Graduate Web Master Diploma in Multimedia and Web Designing from IIS Websity ™ 
Education	
	  
 1996                    St. Francis De Sales School           New Delhi, India
§	 Completed Sr.Secondary education: Non-medical Science with Computers (Pascal).
	
Software Skills
	
  3d Modeling/Texturing/Lighting/Digital Matte Painting/Compositing Softwares:
§	Maya 8.5/2008
§	Maxon Bodypaint
§ Autodesk Mudbox
§	3d studio Max 8/9
§	Eyeon Fusion 5.2
§	Apple Shake
§	Zeno (Lux lighting , Digi-matte Painting :ILM proprietary)
§	Commodore (Rotoscoping / Paint/ Matchmove : ILM proprietary 
§	Modo
§	Unreal Engine 3
§	Adobe Photoshop
§	Pixologic Zbrush
§    Adobe Premiere
§ Adobe After Effects
§   Discreet Combustion 2/3
§   Final Cut pro
§   Qube ( render manager )

Operating System: 
 §	Unix 
 §	Windows 

Web Programming and Design:
   Design and Development Tools
§	Macromedia Flash/MX, Macromedia Director, Adobe Fireworks, Adobe Illustrator, Macromedia Dreamweaver, Adobe Image Ready and Adobe Photoshop
   Programming Languages
§	Java, Java Script, HTML, CSS, DHTML, VBScript, ASP

  Commercial Print Softwares:
§	Adobe Illustrator
§	Adobe Photoshop 
§	Quark Express
§	Macromedia Freehand

	
References :	
 Available upon request.